Game Design Document: A Game Development Document for the Design of 1BIT Video Games and Experience’s
Description

Price: $10.95
(as of Dec 13, 2025 15:39:30 UTC – Details)
This 204-page Game Design Document workbook is A heartfelt tribute to the Playdate Community and Retro Dev scene. Whether you’re crafting a Playdate Game using Pulp, gaming out a Demo for a Jam or simply sketching ideas that never actually make it to Pulp. This guided journal turns every café table, park bench, and pub into your analog off screen studio and is for Anyone who’d rather sketch levels in daylight than glare at a backlit monitor. Although if you simply must Sketch out ideas in the dark, you might need to rig up some sort of booklight to it ;) Though as a community I’m pretty sure we’ve been just fine figuring it out, all without staring at a backlit screen. Also, from the cover artwork through pages 1-204 absolutely No A.I. was used to create this workbook.
Key Features and Benefits:Dedicated sections for core gameplay loop, key features, player objectives, and opposition behaviors, and personal developmentCustom font grids to hand-craft pixel typefaces for that little yellow beast’s 400×240 blk 1bit dots (yes, 200×120 in PULP development)Tile and sprite design templates with dual-grids, behavior fields, and icon guidesLevel creation pages optimized for hazards, conveyors, NPC paths, and interactive objects“Card” concept sheets for UI flow, menu sketches, and game assetsVersatile graph-paper layouts: square, dual-grids, Dot-grid and screen size templets and moreBuild faster prototypes with pen and paperHands-on design, hands-off screen fatigueFun fact! NO PART OF THIS BOOK WAS TOUCHED WHATSOEVER BY A.I.For Indie pixel artists and devs seeking structure and a creative outlet without screens
From the Publisher



ASIN : B0FP9P3MXH
Publisher : Independently published
Publication date : August 22, 2025
Language : English
Print length : 204 pages
Item Weight : 13 ounces
Reading age : 5 – 18 years
Dimensions : 6 x 0.46 x 9 inches
Best Sellers Rank: #814,024 in Books (See Top 100 in Books) #208 in Computer & Video Game Design #342 in Game Programming #1,351 in Software Design, Testing & Engineering (Books)
Customer Reviews: 5.0 5.0 out of 5 stars (1) var dpAcrHasRegisteredArcLinkClickAction; P.when(‘A’, ‘ready’).execute(function(A) { if (dpAcrHasRegisteredArcLinkClickAction !== true) { dpAcrHasRegisteredArcLinkClickAction = true; A.declarative( ‘acrLink-click-metrics’, ‘click’, { “allowLinkDefault”: true }, function (event) { if (window.ue) { ue.count(“acrLinkClickCount”, (ue.count(“acrLinkClickCount”) || 0) + 1); } } ); } }); P.when(‘A’, ‘cf’).execute(function(A) { A.declarative(‘acrStarsLink-click-metrics’, ‘click’, { “allowLinkDefault” : true }, function(event){ if(window.ue) { ue.count(“acrStarsLinkWithPopoverClickCount”, (ue.count(“acrStarsLinkWithPopoverClickCount”) || 0) + 1); } }); });

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