GAME SCRIPTING FOR DESIGNERS: LUA AND LOVE2D EDITION: A Beginner-Friendly Guide to Making Games with Lua and the Love2D Framework

Original price was: $ 20.Current price is: $ 7.

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GAME SCRIPTING FOR DESIGNERS: LUA AND LOVE2D EDITION: A Beginner-Friendly Guide to Making Games with Lua and the Love2D Framework

Price: $19.99 - $6.99
(as of Dec 13, 2025 17:44:50 UTC – Details)


Have you ever had a brilliant game idea rattling around in your head, but the thought of coding felt like an impossible obstacle?
You’re not alone. Many creative people—artists, writers, and designers—feel locked out of the world of game development, believing it’s a field reserved for math geniuses and veteran programmers. The truth is, building a game doesn’t have to be a confusing, jargon-filled nightmare. The real problem is finding a guide that speaks your language.
This book is that guide. It’s a friendly, hands-on blueprint that takes you from the very first line of code to a complete, playable game. Using the simple, elegant scripting language Lua and the powerful Love2D framework, we’ll turn your design ideas into reality together. We won’t just learn about code; we’ll learn to think like game creators, with every chapter building a new part of a real game.
By the end, you’ll not only have a finished game you can share, but you’ll have gained the confidence to bring any future idea to life. You’ll master essential skills like player movement, physics, character animation, and even the secrets to publishing your game to a global audience.
It’s time to stop dreaming and start creating. Turn your creative vision into a playable game.
ASIN ‏ : ‎ B0FMPK1BMH
Accessibility ‏ : ‎ Learn more
Publication date ‏ : ‎ August 15, 2025
Language ‏ : ‎ English
File size ‏ : ‎ 1.1 MB
Screen Reader ‏ : ‎ Supported
Enhanced typesetting ‏ : ‎ Enabled
X-Ray ‏ : ‎ Not Enabled
Word Wise ‏ : ‎ Not Enabled
Print length ‏ : ‎ 175 pages
Page Flip ‏ : ‎ Enabled
Best Sellers Rank: #829,837 in Kindle Store (See Top 100 in Kindle Store) #137 in Open Source Programming #214 in Computer Games Programming #356 in Computer & Video Game Design

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