Solo Game Developer’s Logbook: A daily planner, task tracker, and devlog journal for solo indie game developers to stay accountable.
Description
Price: $11.99
(as of Dec 11, 2025 01:54:40 UTC – Details)
Level Up Your Dev Time—One Day at a Time
Whether you’re building your first pixel-perfect prototype or polishing a passion project for release, staying consistent as a solo game developer can be tough. That’s where this daily game development accountability journal comes in.
Designed specifically for indie game creators, solo developers, and digital artists, this guided journal helps you stay focused, organized, and creatively inspired throughout your game development journey.What’s inside:Daily Goal Tracker – Set and review your top development priorities each dayOpen Notes Section – Use it for devlogs, feature planning, testing feedback, or task listsMini Sketch Area – Jot down UI ideas, character concepts, or level layoutsWater Intake Tracker – Stay hydrated while you grindUndated Format – Start anytime and skip days without wasting pagesWhether you’re coding, designing, composing, or debugging, this solo game dev planner keeps your progress in focus and your goals on track.
From the Publisher
Take a look inside

The first step is the hardest
Sometimes, the simple act of deciding to get organized is the best first step. Stay accountable to yourself (or share photos of your entries and share them for more visible accountability)!

Track your goals on your time
Un-dated pages allow you to keep your own schedule, while dedicated areas on each page allow you to track daily goals and to-dos, as well as those often-forgotten water breaks!

Write. Sketch. Create.
No matter what pops into your head while you work, there will be space to keep simple notes and ideas top of mind.
ASIN : B0FGWC32CC
Publisher : Independently published
Publication date : July 2, 2025
Language : English
Print length : 366 pages
Item Weight : 1.37 pounds
Reading age : 5 – 18 years
Dimensions : 6 x 0.83 x 9 inches
Best Sellers Rank: #1,347,889 in Books (See Top 100 in Books) #302 in Computer & Video Game Design #630 in Game Programming #704 in Video Game Art (Books)
Customer Reviews: 5.0 5.0 out of 5 stars (1) var dpAcrHasRegisteredArcLinkClickAction; P.when(‘A’, ‘ready’).execute(function(A) { if (dpAcrHasRegisteredArcLinkClickAction !== true) { dpAcrHasRegisteredArcLinkClickAction = true; A.declarative( ‘acrLink-click-metrics’, ‘click’, { “allowLinkDefault”: true }, function (event) { if (window.ue) { ue.count(“acrLinkClickCount”, (ue.count(“acrLinkClickCount”) || 0) + 1); } } ); } }); P.when(‘A’, ‘cf’).execute(function(A) { A.declarative(‘acrStarsLink-click-metrics’, ‘click’, { “allowLinkDefault” : true }, function(event){ if(window.ue) { ue.count(“acrStarsLinkWithPopoverClickCount”, (ue.count(“acrStarsLinkWithPopoverClickCount”) || 0) + 1); } }); });

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