The Game Master’s Book of Traps, Puzzles and Dungeons: A punishing collection of bone-crunching contraptions, brain-teasing riddles and … RPG adventures (The Game Master Series)

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The Game Master’s Book of dnd traps, roleplaying game puzzles and dungeons and dragons provides dungeon masters with endless options for populating their campaigns with challenging brain games, rpg puzzles, spiked pits, Rube Goldberg–style deathtraps and much more, everything they need to push player characters to their limit and bring new levels of excitement (and anxiety) to their tabletop rpg.
Whether part of a pre-planned adventure or a random encounter, these brain teasers, rpg puzzles, and dnd traps will make every dungeon crawl, fortress break-in, or temple sacking that much more fun. Dungeon masters will find more than 60 challenging rpg puzzles, 60 unique dnd traps, and 50 modular dungeon chambers, each with its own set of possible encounters. That means dungeon masters can generate a fully functional (or completely dilapidated) dungeon in a few rolls of the dice.
With intricate technical illustrations, beautifully rendered top-down location battle maps, and three one-shot campaigns, written by roleplaying game influencers including Jasmine Bhullar and the creators of the Three Black Halflings podcast, The Game Master’s Book of dnd traps, rpg puzzles, and dungeons and dragons is the ideal tool for any GM hoping to put the fun back in fun-geon*.


From the Publisher

The Game Master's Book of Traps, Puzzles and DungeonsThe Game Master's Book of Traps, Puzzles and Dungeons

Create Unforgettable Adventures with Traps, Puzzles and Dungeons

Packed with over 170 creative challenges, this must-have Dungeons & Dragons book gives GMs the tools to build smarter, more immersive encounters with deadly traps, mind-bending puzzles, and dynamic modular dungeon rooms.

The Game Masters Book of TrapsThe Game Masters Book of Traps

Bring Your Campaigns to Life with Modular Dungeons and Dynamic Encounters

Design fully functional dungeons in minutes with over 50 customizable chamber layouts, each complete with suggested encounters. Whether you’re prepping a long-term campaign or an impromptu one-shot, this guide makes building immersive dungeons quick, fun, and deeply engaging for every session.

Challenge Players with 60 Unique Traps and Rube Goldberg-Style Deathtraps

From pressure-plate pitfalls to elaborately choreographed death rooms, this book delivers dozens of inventive trap ideas that test players’ wits and teamwork. Each trap is designed with multiple outcomes, difficulty tiers, and story hooks—perfect for keeping tension high in any D&D 5e game.

Test Every Skill with Clever Puzzles, Logic Riddles, and Tactical Challenges

Featuring over 60 handcrafted D&D puzzles, this collection includes riddles, logic mazes, pattern recognition challenges, and more. Scale difficulty, customize solutions, and seamlessly drop them into any campaign. Ideal for game masters looking to balance combat-heavy gameplay with clever problem-solving.

The Game Masters Book of TrapsThe Game Masters Book of Traps

The Ultimate Game Master Toolkit for Traps, Puzzles, and Dungeon Design

Fuel creativity and elevate your storytelling with 170+ ready-to-use challenges, three one-shots, and expert guidance for unforgettable D&D sessions.

Whether you’re crafting the next great dungeon crawl or need a quick encounter to challenge your party, this guide delivers. The Game Master’s Book of Traps, Puzzles and Dungeons equips GMs with over 60 custom D&D traps, 60 intricate puzzles, and 50 modular dungeon rooms, each mapped, detailed, and ready to drop into your campaign. With contributions from acclaimed creators like Jasmine Bhullar and the Three Black Halflings, plus beautiful technical illustrations and top-down maps, every page is built to inspire. Random dungeon generators, encounter prompts, and design tips make this the perfect resource for Dungeons & Dragons, TTRPG play, and any fantasy role-playing game.

What You’ll Find Inside 60 traps with triggers, effects, and GM notes 50 modular rooms for dynamic dungeon design 3 full one-shot adventures from renowned GMs Top-down maps for instant visual reference Random generators for quick dungeon creation Encounter ideas to match any playstyle Tips for customizing challenge level and complexity

The Game Maste;s Book of Traps, Puzzles and DungeonsThe Game Maste;s Book of Traps, Puzzles and Dungeons

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Customer Reviews

4.8 out of 5 stars 191

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When your players are traveling through the wilderness from Point A to Point B, here’s the key to making that journey as intriguing and exciting as possible! Featuring plenty of practical places like taverns, inns and alchemist’s labs as well as unexpected locations in far-off realms, farther-off planes and even the farthest reaches of the galaxy The Game Master’s Book of Instant Towns and Villages provides GMs with all of the inspiration they need to conjure up unique, vivid urban environments at a moment’s notice, or when trying to come up with ideas for new places to be explored. It’s everything you need to build extraordinary fantasy worlds from the ground up, from pantheons of gods and the temples that serve them, to the urban centers that drive the cultures that give your homebrew world life The one thing every Game Master needs in order to run a session for their friends is an adventure. This book gives them everything they need and then some. no data

Publisher ‏ : ‎ Media Lab Books
Publication date ‏ : ‎ June 21, 2022
Language ‏ : ‎ English
Print length ‏ : ‎ 256 pages
ISBN-10 ‏ : ‎ 1948174987
ISBN-13 ‏ : ‎ 978-1948174985
Item Weight ‏ : ‎ 2.2 pounds
Dimensions ‏ : ‎ 8.85 x 0.75 x 11.2 inches
Part of series ‏ : ‎ The Game Master
Best Sellers Rank: #830 in Books (See Top 100 in Books) #1 in Pathfinder Game #1 in GURPS Game #2 in Dungeons & Dragons Game
Customer Reviews: 4.8 4.8 out of 5 stars (3,895) var dpAcrHasRegisteredArcLinkClickAction; P.when(‘A’, ‘ready’).execute(function(A) { if (dpAcrHasRegisteredArcLinkClickAction !== true) { dpAcrHasRegisteredArcLinkClickAction = true; A.declarative( ‘acrLink-click-metrics’, ‘click’, { “allowLinkDefault”: true }, function (event) { if (window.ue) { ue.count(“acrLinkClickCount”, (ue.count(“acrLinkClickCount”) || 0) + 1); } } ); } }); P.when(‘A’, ‘cf’).execute(function(A) { A.declarative(‘acrStarsLink-click-metrics’, ‘click’, { “allowLinkDefault” : true }, function(event){ if(window.ue) { ue.count(“acrStarsLinkWithPopoverClickCount”, (ue.count(“acrStarsLinkWithPopoverClickCount”) || 0) + 1); } }); });

Customers say

Customers find this book to be a great resource for dungeon masters, packed full of content and entertaining fresh ideas for dungeons. They appreciate the devious traps and puzzles, with one customer noting it’s a beautiful tome of traps and puzzles, while another mentions it can generate whole dungeons. Customers consider it worth gifting to any Game Master, and one notes it’s perfect for spicing up adventures.

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